This is a collection of some of the better maps I've made for Heroes of Might and Magic III and IV. Hope you enjoy them.

-Laelth

HOMM IV (Standard) MAPS • HOMM III (ROE) MAPS
RESOURCES  •  LINKS


Heroes of Might and Magic IV (Standard)
 • 22 maps listed • 

After the Flood   version 1.1   (uploaded 07.06.03)

Size: M (no underground)
Max. Players: 2
Description: A massive flood has devastated the Duchy of Fenmoor. The capital city is nearly submerged in a swamp, its fields wiped out, and its people starving. Terrible food riots have caused the Duke to flee in fear for his life, and anarchy grips the land. Who has the will and the courage to restore order to the ravaged Duchy of Fenmoor?
Author's Notes: This is a slightly-open map designed specifically for tournament play. It features a few pseudo-randomized adventure objects, some player-specific quest huts, and beautiful terrain (especially the coastline). The swamp barrier between the two players' home territories provides enough of a buffer to prevent quick kills while not eliminating the value of stealth. There are also a few humorous touches.

Agathon   version 1.0   (uploaded 03.28.03)

Size: M (with underground)
Max. Players: 2
Description: The volcano, Agathon, dominates your tropical island home and separates you from your enemy, but no barrier can protect you from the deadly conflict that will soon erupt.
Author's Notes: Agathon is a closed map designed specifically for tournament play that features a small but significant underground area where early-game player-to-player interaction can occur. This map is fairly simple in design and allows for relatively fast games. The map's landscape detail is some of the best ever produced by this mapmaker.

 •  New!  • 

Bankruptcy   version 1.2   (uploaded 06.18.05)

Size: M (with underground)
Max. Players: 2
Description: You borrowed a million gold from the Bank of Aziril. Now that you've blown most of the money on bad investments, the bank is demanding immediate repayment ... or else.
Author's Notes: "Bankruptcy" is a fast-paced, randomized-layout Heroes IV map. In version 1.2, 24 possible layouts (called "variants") are included, and more may be added later. You have only 30 days to build your army. Gates into enemy territory open on day 31 (day 3, month 2).

Battle for the Pine Barrens   version 1.0   (uploaded 01.15.03)

Size: L (no underground)
Max. Players: 3
Description: Between two river valleys lies a rocky plateau known as the pine barrens. Because of its inhospitable terrain, no kingdom has yet managed to conquer this region, but all that is about to change. Three heroes are determined to subdue the pine barrens and the fiercely independent towns within it. All three will try, but only one will succeed.
Author's Notes: This map is a classic, wide-open, rush-the-middle free-for-all. My only large map, to date, "Battle for the Pine Barrens," works well for both single-player and hotseat games. It is not recommended for online play, however, because it makes for a very long game. The victory conditions require the winner to capture all six neutral towns in the region known as the "Pine Barrens" and then hold them.

Bizarro   version 1.4   (uploaded 11.18.04)

Size: M (no underground)
Max. Players: 2
Description: You and your opponent are eager to fight, but Lord Bizarro has declared 44 days of peace, after which he will open a portal between your territories. Thereafter he may open others, as suits his fancy. He is, after all, as bizarre and unpredictable as the land he rules.
Author's Notes: "Bizarro" is a first-of-its-kind, randomized-layout Heroes IV map. In this version, 25 possible layouts are included, and more may be added in later versions. The map is intended to be completely resistant to set patterns of play, requiring players to make important choices and revise their strategies during the course of the game. Because portals into enemy territory do not open until day 45 (day 17, month 2), an early rush is impossible. "Bizarro" should provide a fresh and challenging game experience each and every time it's played. Includes a Heroes IV standard version and a Heroes IV equilibris version. The standard version will not work properly with the equilibris mod, and the equilibris version will not work with Heroes IV standard. Be forewarned.

Bizarro Blitzkrieg   version 1.0   (uploaded 08.21.04)

Size: M (no underground)
Max. Players: 2
Description: You and your opponent are eager to fight, but Lord Bizarro has declared 22 days of peace, after which he will open a portal between your territories. Thereafter he may open others, as suits his fancy. He is, after all, as bizarre and unpredictable as the land he rules.
Author's Notes: "Bizarro" is a first-of-its-kind, randomized-layout Heroes IV map. In this version, 25 possible layouts are included, and more may be added later. The map is intended to be completely resistant to set patterns of play, requiring players to make important choices and revise their strategies during the course of the game. The "Blitzkrieg" version allows for early rushes. Gates begin to open day 23 (day 2, week 4, month 1)."Bizarro" should provide a fresh and challenging game experience each and every time it's played. Includes a Heroes IV standard version and a Heroes IV equilibris version. The standard version will not work properly with the equilibris mod, and the equilibris version will not work with Heroes IV standard. Be forewarned.

Boggle (2 Players with Allies)   version 1.0   (uploaded 01.11.04)

Size: M (with underground)
Max. Players: 2
Description: You live in a bog--a confuzing maze of water and wetland, but your chief architect has a plan to build a huge dam around the swamp and drain it, leaving fertile grasslands. Help him, and he'll help you by blasting away the barriers that separate you from your enemies.
Author's Notes: "Boggle (2 Players with Allies)" is a 2 human player, 2 computer player map. Each human is teamed with a computer ally. While the map is resource poor, numerous "bog bum" huts provide adequate gold for speedy growth and development. The computer player will not usually flag the bog bum huts in its home territory. As such, human players should try to flag them and collect extra income. Be forewarned that it's unwise to attempt to visit another player's keymaster. The tents in the swamp are well guarded.

Boggle (4 Player Allied)   version 1.0   (uploaded 01.10.04)

Size: M (with underground)
Max. Players: 4
Description: You live in a bog--a confuzing maze of water and wetland, but your chief architect has a plan to build a huge dam around the swamp and drain it, leaving fertile grasslands. Help him, and he'll help you by blasting away the barriers that separate you from your enemies.
Author's Notes: "Boggle (4 Player Allied)" is an open, controlled-access map, marked by beautiful but confusing topography. You have two routes through which you can access your ally's territory. Both are on the surface. Through the portal near your home town, only heroes may pass. Across a marshy island that you and your ally share, all but your level 4 creatures may pass. You also have two routes through which you may access your enemies. Both are below ground. Through the "pillars of death" all but your level 4 creatures may pass. Through the middle of the underground chambers, however, your entire army may pass once you and your ally pay the master architect his fee. He requires 400 ore and an "Amulet of the Undertaker" which you can acquire by visiting all five of your oracles. Both you and your ally must pay the architect in order for him to help you by giving full access to your enemies' lands. Be forewarned that it's unwise to attempt to visit another player's keymaster. The tents in the swamp are well guarded.

Coldhearted   version 1.3   (uploaded 01.03.04)

Size: M (no underground)
Max. Players: 2
Description: It's bad enough that you live on an iceberg and have to trade for resources when you need them. What's worse, coldhearted guardian gargoyles scattered around this icy land have the power to deep freeze your level four creatures. Sure, you can attack your foe, but can you win without your most powerful troops?
Author's Notes: "Coldhearted" is a controlled-access open map designed specifically for tournament play. Three bridges and one portal connect opponents' territories, but level 4 creatures can not pass through any of these. Another portal, however, can be accessed once 8,000 gold worth of lvl. 4 creatures have been sacrificed in order to appease the map's guardian gargoyles. This portal allows level 4 creatures to pass, but the attacking player must have the "Summon Ship" scroll (an oracle quest reward) to actually press the attack once entering enemy territory. The map has no mines. Numerous igloo quest huts, however, provide gold on a daily basis. Confusing topography and a lot of icebergs make this map particularly challenging.

Dark Son   version 1.1   (uploaded 12.08.02)

Size: M (with underground)
Max. Players: 4
Description: Marcus Tigranis, prince and heir to the throne of Oromnia, has betrayed his father, the King, and is leading a revolt to overthrow the kingdom. The king has called upon his four most powerful noble houses to end their petty bickering and capture Marcus Tigranis before he destroys the land. Perhaps the bickering won't end, but one thing is certain. Marcus Tigranis must be defeated before Oromnia will see peace again.
Author's Notes: This map tells a complicated story and features multiple possible victory scenarios. Alignment factors into how the AI treats players, reflecting the various symapthies of Oromnia's inhabitants towards Marcus Tigranis' revolt.

Dark Son Allies   version 1.0   (uploaded 02.11.03)

Size: M (with underground)
Max. Players: 4 (Allied Map)
Description: Marcus Tigranis, prince and heir to the throne of Oromnia, has betrayed his father, the King, and is leading a revolt to overthrow the kingdom. The king has called upon his four most powerful noble houses to end their petty bickering and capture Marcus Tigranis before he destroys the land. Perhaps the bickering won't end, but one thing is certain. Marcus Tigranis must be defeated before Oromnia will see peace again.
Author's Notes: This map tells a complicated story and features multiple possible victory scenarios. Alignment factors into how the AI treats players, reflecting the various symapthies of Oromnia's inhabitants towards Marcus Tigranis' revolt. In this version, two teams of two players join up to defeat Marcus Tigranis and destroy their enemies.

Dark Son Death Match   version 1.1   (uploaded 12.08.02)

Size: M (with underground)
Max. Players: 4
Description: Marcus Tigranis, prince and heir to the throne of Oromnia, has betrayed his father, the King, and is leading a revolt to overthrow the kingdom. The king has called upon his four most powerful noble houses to end their petty bickering and capture Marcus Tigranis before he destroys the land.
Author's Notes: This map is a death match version of "Dark Son" in which defeating Marcus Tigranis is a highly rewarding quest, rather than a requirement for victory.

 • Runner-Up • 
Map of the Year
2002

Celestial Heavens

Dry County Blues   version 1.3   (uploaded 03.28.04)

Size: M (no underground)
Max. Players: 2
Description: What were they thinking? In a fit of prohibitionist outrage, the people of County Cumberland destroyed all the taverns in their towns. Soon after, anarchy broke out. Somebody's got to do something to restore sanity and then re-build those taverns. After all, what's wrong with having a drink every now and then?
Author's Notes: This is a closed map designed specifically for tournament play. It features a number of pseudo-randomized adventure objects, as well as some alignment-determined shrine and altar "banks." These offer players access to spells and skills from adjacent schools of magic. My specific intention in creating this map was to equalize the playing field against the death alignment. Because there are no taverns in the towns, death players will not be able to build the Mansion. Each side of the map has two lvl. 3 creature generators, so there's a 66 2/3% chance that a death player will be able to recruit some vampires, but they won't be available in the home town, and this will slow the death alignment's usually-rapid growth. The map is also designed to slow down the "hero army" strategy. There is an external tavern in each home area, and, indeed, both players will be able to recruit the dreaded barbarian, but gaining access to that tavern is difficult, moreso than it would at first appear.

Dunwold   version 1.1   (uploaded 12.08.02)

Size: M (no underground)
Max. Players: 3
Description: Young Queen Altheia has died leaving no heirs and having named no successor. Who will rule now that her royal line has died out? You (like your rivals) want to establish a new dynasty of your own, and you both know that controlling the mighty city of Dunwold is the surest path to victory.
Author's Notes: This well-textured and richly detailed map tells the story of a classic succession war. It is a mostly-open map with numerous unique quest huts. This was my first H4 map, and I wanted to experiment with all the structures and the scripting language just to see what the new editor could do. I hope you enjoy my experiment.

Dunwold (2 Player)   version 1.2   (uploaded 03.02.03)

Size: M (no underground)
Max. Players: 2
Description: Young Queen Altheia has died leaving no heirs and having named no successor. Who will rule now that her royal line has died out? You (like your rivals) want to establish a new dynasty of your own, and you both know that controlling the mighty city of Dunwold is the surest path to victory.
Author's Notes: This is a 2 Player version of "Dunwold" that has been modified for tournament play. Garrisons are stronger, and the southwest corner of the map (formerly the home of the purple player) has stronger guards and more valuables to loot. In addition, the lvl. 3 generator in the blue player's territory has been moved closer to blue's starting town in order to further balance the map.

Eruption   version 1.1   (uploaded 04.06.03)

Size: M (no underground)
Max. Players: 2
Description: It's a disaster! Nearby Mount Faenya has erupted, spilling a river of lava into your homeland and splitting the kingdom in two. While no one can stop the lava, some great hero must re-unite this divided land.
Author's Notes: "Eruption" is a closed, pseudo-random map designed specifically for tournament play. The locations of various mines are randomized, as are the entry-ways into the middle-area surrounding the river of lava. Of the four potential paths from the player's home territory into the middle area, only one will be open in each game. It should be impossible to "see" which pass is open, and, in each case, the pass-guards must be fought before the player can truly "tell" which is open. These features are designed to make the map resistant to set patterns of play.

Imperial Prison   version 1.7   (uploaded 01.09.04)

Size: M (with underground)
Max. Players: 2
Description: The Emperor has made you warden of the Imperial Prison, and has given you the power to release 3 heroes who will aid you in destroying your rebellious enemy.
Author's Notes: "Imperial Prison" is a completely closed map designed for tournament play. Portals into enemy territory begin to randomly open during the seventh week of the game, making an early rush impossible. Players begin in a walled prison compound and have ample time to consider various options carefully. Each player may release one prisoner on day 1, a second on day 2, and a third on day 3. Players may exit the walled prison compound no earlier than day 3. One randomly chosen exit opens on day 3, another on day 4, and the last on day 5.
This map is designed to allow for a long, thoughtful game. Building the most effective hero combination given the towns available becomes the trick to mastering this map.

Iron Man   version 1.1   (uploaded 07.09.04)

Size: M (no underground)
Max. Players: 2
Description: "Nobody wants him. They just turn their heads. Nobody helps him. Now he has his revenge!" Exact revenge on your enemy with an iron-clad hero group, a horde of creatures, and the shackles of war. One big fight, and victory is yours!
Author's Notes: "Iron Man" is a moderate-length, closed map optimized and balanced for tournament play. Creature growth and hero advancement are accelerated. Players are separated by a strong garrison in the northwest corner of the map, but a shortcut opens in the sixth week that may allow players who run the map quickly to launch a sneak attack.

Laelth's Training Grounds   version 1.0   (uploaded 09.27.03)

Size: L (no underground)
Max. Players: 2
Description: When playing Heroes IV, it's easy to spend twelve or more hours running the map only to have your fate decided by a ten minute battle. This map is designed to allow you to build an army quickly and practice your battle tactics skills.
Author's Notes: "Laelth's Training Grounds" minimizes combats against neutrals and accelerates hero growth. Portals connecting enemy territories open on day eight. Players may "select" what terrain they'd like for the final battle. If both players agree, the corresponding portal will open. If they do not agree, the combat terrain will be chosen randomly.

Mystic Vale   version 1.1   (uploaded 05.31.03)

Size: M (no underground)
Max. Players: 2
Description: Beyond the mountains lies a secluded valley guarded by mystical creatures. Beyond that is the land of your enemy. You know you must pass through the "Mystic Vale" in order to defeat your foe. The challenge is figuring out how to get in.
Author's Notes: This is a relatively rich, closed map designed specifically for tournament play. Each player's secondary town is a center of magical knowledge, and most of the shrines on the map are linked to that town as are several of the map's numerous altars. The locations of various mines are randomized, as are the entry-ways into the Mystic Vale. Of the four potential paths from each player's home territory into the Vale, only one will be open. It should be impossible to "see" which pass is open, and, in each case, the pass-guards must be fought before the player can truly "tell" which is open. These features are designed to make the map resistant to set patterns of play.

Mystic Vale (Balance)   version 1.0   (uploaded 04.26.04)

Size: M (no underground)
Max. Players: 2
Description: Beyond the mountains lies a secluded valley guarded by mystical creatures. Beyond that is the land of your enemy. You know you must pass through the "Mystic Vale" in order to defeat your foe. The challenge is figuring out how to get in.
Author's Notes: This is the more "balanced" and less random version of "Mystic Vale." Luck plays only a minimal role in determining who will win this battle of true Heroes skill.

 •  New version!  • 

ZmineZ   version 1.3   (uploaded 06.21.05)

Size: M (with underground)
Max. Players: 2
Description: The only way to reach your enemy is through ZmineZ, but the entrances are hard to find in the maze of a forest you call your home.
Author's Notes: "ZmineZ" is a randomized-layout Heroes IV map. In version 1.3, 30 possible layouts (called "variants") are included, and more may be added later. The map is intended to be completely resistant to set patterns of play, requiring players to make important choices and revise their strategies during the course of the game. Gates into enemy territory do not open until day 40 (day 12, month 2), but early interaction with your opponent is encouraged by the structure of the map's underground.


Heroes of Might and Magic III (ROE)
 • 12 maps listed • 

Agraine's Vale   version 1.0   (uploaded 12.08.02)

Size: M (with underground)
Max. Players: 4
Description: Four powerful houses seek to control Agraine's Vale, a heavily populated valley filled with weak towns that are virtually indefensible. Only the house that builds the grail can win the hearts and minds of the valley's citizens and, thereby, control Agraine's Vale.
Author's Notes: My last, most difficult, and probably my best H3 map, Agraine's vale tells a story and requires skill to win.

Alluvia   version 1.0   (uploaded 12.08.02)

Size: L (no underground)
Max. Players: 4
Description: Four powerful kingdoms fight for control of a prosperous and peaceful river valley.
Author's Notes: This map is a wide-open, rush-the-middle free-for-all. The neutral towns on the northern and southern banks of the river are very valuable, making a middle-rush mandatory for success. They're also well-guarded, however, giving players who use the map's creature generators an edge in competitive play.

Close Quarters   version 1.0   (uploaded 12.08.02)

Size: M (no underground)
Max. Players: 8
Description: Challenge yourself against seven opponents in this rather rugged, medium-sized world. Choose your team by color.
Note: This terrain may prove frustrating to novices.

Author's Notes: "Close Quarters" was my first expiriment with a truly tight map requiring players to walk through certain objects in order to access the entire map. It features fixed town locations and a number of custom events.

Dragons Galore   version 1.0   (uploaded 12.08.02)

Size: M (with underground)
Max. Players: 4
Description: Dragon Lord Draco has called an end to the petty bickering between you and your rivals, and he has an army of dragons ready to help him enforce his will. Defeat Draco, and then go after your enemies.
Author's Notes: This is a very balanced 4 player map designed for tournament play. It's a completely closed but fast-developing map that encourages players to create powerful armies quickly and produces massive battles in the end game.

Dukeout   version 1.0   (uploaded 12.08.02)

Size: M (no underground)
Max. Players: 5
Description: The prosperous city of Monetaria is threatened by five neighboring kingdoms, all of which covet her wealth. Who will control this key trade center and rule the land? Choose team by color: red/castle, blue/rampart, tan/fortress, orange/inferno, or teal/necropolis.
Author's Notes: This map is a slightly-open contest to control the wealthy city of Monetaria. Each player begins with four towns in their home territory, allowing for the development of powerful spellcasters, but players find themselves torn between building their towns or venturing out early to sieze Monetaria's wealth.

Hellfire!   version 1.0   (uploaded 12.08.02)

Size: M (no underground)
Max. Players: 4 (Allied Map)
Description: The evil wizard Heracleitus has constructed the "Demon of Fire" in the city of Hellfire, thus unleasing a plague of hellish minions upon your world. You and an ally race against another team of two players to be the first to capture Hellfire and destroy the "Demon of Fire" before it's too late.
Author's Notes: This tight and richly detailed map features two teams battling to see who can be the first to destroy the wizard Heracleitus. The green and blue players start at a disadvantage because of their proximity to the opposing team. In competitive team play the stronger players should take those positions. Note that magic must be used to actually reach the city of Hellfire and defeat Heracleitus.

Lords of the Underworld   version 1.0   (uploaded 12.08.02)

Size: L (with underground)
Max. Players: 6
Description: Six lords vie to overthrow an undead tyrant who rules a sinuous underworld realm with an iron fist.
Author's Notes: This large, all-underground map makes for a long game and big battles. It is, in effect, a scavenger hunt to reach all the keymasters tents and pass through the key gates before battling the Dark Lord of the Underworld. Rushing the central islands is the best strategy for competitive play, but these prove difficult to hold. This scenario featues a custom "map room" and favors the Dungeon town.

Murwyth Tor   version 1.0   (uploaded 12.08.02)

Size: M (no underground)
Max. Players: 2 (Allied Map)
Description: A team of two players takes on a ridiculously powerful enemy bent on world conquest. This scenario is designed for two human players. Allowing the computer to run an ally is not recommended. Victory requires efficient teamwork.
Author's Notes: This scenario makes for a fun hot-seat game for people who don't want to compete against one another. Their wizard-enemy, Murwyth, is a tenacious and elusive opponent.

Powerhouses   version 1.0   (uploaded 12.08.02)

Size: M (with underground)
Max. Players: 4
Description: Four mighty houses fight to control a region populated by powerful creatures.
Author's Notes: This is a strightforward slugfest designed for tournament play. Strong players will attempt to control the underground creature generators that are the keys to victory.

Pudu Bog   version 1.0   (uploaded 12.08.02)

Size: S (no underground)
Max. Players: 2
Description: Pudu Bog is barely worth fighting over, yet two great houses are determined to have it or die trying. Exploration and resource-gathering are minimized in this combat-intensive scenario.
Author's Notes: Allies join your army as you rush the middle to meet your opponent in this scenario. The best chain will win this contest every time.

Sea of Ehreddia   version 1.0   (uploaded 12.08.02)

Size: L (with underground)
Max. Players: 8
Description: You'll find friends and foes alike in the Sea of Ehreddia. The trick is knowing the difference.
Author's Notes: This is another fight-for-the-middle map where the middle is very difficult to hold. It features fixed starting positions in which all eight town types are represented. It provides a balanced test of the eight forces in H3 ROE.

Spice of Life   version 1.0   (uploaded 12.08.02)

Size: M (no underground)
Max. Players: 4
Description: Variety, in fact, is the spice of life, and players begin this scenario with a variety of towns and creature types from which to build strong armies.
Author's Notes: Border guards give you time to strengthen your army before facing your opponents in this scenario, but beware! Each home territory has a shipyard, and one of your enemies can reach you by sea.


RESOURCES

Laelth's Guides

Other H4 Guides

H4 Mapmaking Utilities

•  Laelth's Guide for Advanced Procrastinators
•  Laelth's Mapmaking Guide (forthcoming)
•  Laelth's Guide to Online Play for ToH Beginners (forthcoming)

•  Heroes 4 Outpost (Pandora Sims)
•  Mapmaking Articles (Maphaven)
•  Mapmaking Tips (Portals)
•  Map Editor: Hints & Tips (Thunder)
•  Programming Quest Huts (Melizod)
•  Multiplayer FAQ (Psychobabble)

•  H4Util 3.4 (ZVS)
•  H4Util Runner (ZVS)
•  Shroud Remover (Slava Salnikov)
•  Heroes Mini-Mapper (DaMaGeppy)


LINKS

Comprehensive
HOMM Sites

Map Download
Sites

HOMM Discussion
Boards

Online HOMM
Tournaments

•  Celestial Heavens
•  Portals of Might and Magic
•  Archangel Castle (French)
•  Jaskinia Behemota (Polish)
•  Heroes Portal

•  ToH Heroes IV Maps
•  ToH Heroes III Maps
•  Heroes 4 Maps (Russian)
•  Map Haven
•  Krypta Map (Polish)
•  Ratty's Map Center

•  Vandea Forum
•  Heroes Community
•  The Round Table
•  Wizards and Warriors
•  Guardian's Grove

•  Clans of Vandea
•  Tournament of Honor
•  ToH Lands
•  Warriors of Erathia
•  Behemoth's Lair Arena


Legal Notices

These maps are intended for personal use only and may not be distributed for profit, nor may they be posted on for-profit websites without the expressed written consent of the author (Laelth). They are copyrighted material and may not be altered in any way without the expressed written consent of the author. Individuals and non-profit organizations are welcome to download and post these maps, the associated graphics, and their descriptions on websites owned and operated by non-profit organizations, so long as in doing so these files are not altered in any way.

Heroes of Might and Magic III and Heroes of Might and Magic IV are trademarks of UbiSoft. All rights reserved.


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